I finally managed to coerce Vulkan to render multiple objects simultaneously! I've been super busy over the past few weeks working on other assignments, but I decided to devote the entirety of today to finishing up this feature. As odd as it may sound, rendering more than one object in Vulkan at the same time… Continue reading [PG4 Tech Demo] Part 2 – OpenGL + Vulkan Feature Parity
Last weekend a group of friends and I decided to participate in the Ludum Dare 38 game jam. We split up into two teams of 3, each with two programmers and one artist. What went right: Theme: Often in past competitions I found the theme to be underwhelming, but this time around we were able… Continue reading Ludum Dare 38
Last semester I got my first experience with 3D programming - something I had wanted to learn how to do for quite a while. One of our first assignments was to get a handful of primitives moving around on screen (first screenshot). I was motivated enough to continue expanding the project, and added 9 smaller… Continue reading Rubik’s Cube Simulator
This semester for our Programming 4 class, we have two semester-long assignments. One is to create a classic DOS-inspired text adventure game, and the other is to create a small, high quality tech demo. I may post about the text adventure project at some point, but at the moment I'm much more interested in the… Continue reading [PG4 Tech Demo] Part 1 – Project Creation
So maybe you could tell, by the lack of post regarding my entry into Ludum Dare 33, that I didn't complete a game for the contest. I didn't start one either, I just wasn't feeling it I guess. The theme of "You are the Monster" didn't really spark anything in me either. I have been quite… Continue reading November 2015 Update
You heard it right, game number two is complete! If you have no clue what I'm talking about, you might want to read the previous post first. While there are a lot of features which I had to unfortunately leave out, I'm pretty pleased with the final product. Mirrors is a tile-based puzzle game, you… Continue reading Two Down, Ten to Go!
As you may or may not know, Christer "McFunkypants" Kaitila, the creator of One Game a Month, attempted to (and succeeded in) finishing 12 games in 2012, among various other goals. He has written several blog posts about it, including one about his original goal, how you can do it, and how it went for him. The idea of… Continue reading 12 in 12
So as the title suggests, I will be explaining why I made this blog in this post. I have a few reasons and I'll try to keep them separated into individual paragraphs, but be warned; I tend to blend topics together and tie everything together. Firstly, I think having a personal website will really encourage… Continue reading Why I created this blog