I finally managed to coerce Vulkan to render multiple objects simultaneously! I've been super busy over the past few weeks working on other assignments, but I decided to devote the entirety of today to finishing up this feature. As odd as it may sound, rendering more than one object in Vulkan at the same time… Continue reading Rendering Engine Update 2 – OpenGL + Vulkan Feature Parity
Last semester I got my first experience with 3D programming - something I had wanted to learn how to do for quite a while. One of our first assignments was to get a handful of primitives moving around on screen (first screenshot). I was motivated enough to continue expanding the project, and added 9 smaller… Continue reading Rubik’s Cube Simulator
You heard it right, game number two is complete! If you have no clue what I'm talking about, you might want to read the previous post first. While there are a lot of features which I had to unfortunately leave out, I'm pretty pleased with the final product. Mirrors is a tile-based puzzle game, you… Continue reading Two Down, Ten to Go!
As you may or may not know, Christer "McFunkypants" Kaitila, the creator of One Game a Month, attempted to (and succeeded in) finishing 12 games in 2012, among various other goals. He has written several blog posts about it, including one about his original goal, how you can do it, and how it went for him. The idea of… Continue reading 12 in 12