Rubik’s Cube Simulator

Last semester I got my first experience with 3D programming - something I had wanted to learn how to do for quite a while. One of our first assignments was to  get a handful of primitives moving around on screen (first screenshot). I was motivated enough to continue expanding the project, and added 9 smaller… Continue reading Rubik’s Cube Simulator

[PG4 Tech Demo] Part 1 – Project Creation

This semester for our Programming 4 class, we have two semester-long assignments. One is to create a classic DOS-inspired text adventure game, and the other is to create a small, high quality tech demo. I may post about the text adventure project at some point, but at the moment I'm much more interested in the… Continue reading [PG4 Tech Demo] Part 1 – Project Creation

Progress

As mentioned in my previous post, I was planning on porting Mirrors, which I have done. Twice. First I rewrote it in vanilla JavaScript. Well I started rewriting it, but I didn't even finish implementing the game's fundamental mechanics before I realized that I never want to deal with JavaScript's awful untyped style. Maybe it's because… Continue reading Progress